Shout it from the rooftops -a publisher actually cares about PC enough to cook it its own meal, not just someone else's leftovers. If publishers are realising that PC and console aren't always kissing cousins, and more importantly perceive there to be a big enough pot of potential gold to make big changes worthwhile, that's a big old reason to be cheerful. Too many PC games have been artificially limited by the controls or smaller memory of consoles they're designed foremost for. However the final game may turn out, this is a happy, happy precedent. It's not the 360 game with bits on - it's very much its own entity. Regardless, the solo play changes mean GRAW 2 certainly feels like a game made specifically for the PC, closer almost to ArmA than to GRAW 1 (or GRAW 2 on 360). A mousewheel click sends your guy or guys wherever, be it safe cover or certain death. It's a greater draw for many than the singleplayer campaign (which follows the same storyline as the 360 version, even if the interface and mission structure is a world away), but the online/LAN switch sadly hasn't been flipped in this preview build. Even if the AI does remain a bit ropey, clearly multiplayer, especially co-op, will be the true test of GRAW 2's mettle.
Though if the AI of this build isn't improved come the final game, that's probably not something you should rely on, as having one of your men get stuck on a rock then stand up and wait for death isn't likely to up your chances of survival. If you're good enough at giving orders, your NPC buddies can do all the dirty work for you. That said, going on the three levels in the latest preview build, it's entirely possible to not get engaged in a fight yourself.
#Ghost recon advanced warfighter 2 steam full
Brothers in Arms and Full Spectrum Warrior are the obvious comparisons, but with much more focus on directly and accurately shooting people in the face. Whichever, it's war as maths, cold and complicated and harrowingly fast, and thus hugely appealing to a certain type of PC gamer. Even the method by which you control your squad is optional - either through that map, with quick-click go/shoot/hide orders from your own perspective as squad leader, or whilst looking through the helmet-cam eyes of your men. This means a lot of the linearity is lost, each mission offering a bunch of different approaches to play our your complicated plans of death. The top-down tactical map is almost a game in and of itself - you can queue up multiple commands and placements for one or all of your AI squadmates, in theory able to predict and shape a fight before it happens. GRAW 2 is harder and slower-going on PC, and the degree of control you're offered over your squad much deeper as a result. It's a map alright, and it's pretty tactical. The arcadeiness deemed necessary for the gamepad crowd has been made to go and stand in a corner, only really allowed to come out and play here on Easy mode, where poor accuracy and total lack of concern for team-mates won't mess things up too much. Obviously, the move from over-the-shoulder cam to a solely FPS viewpoint bumps up the tactical side throughout, but specifically, it's more complicated and challenging on PC. And, lest you're confused why we're previewing a game already released, its impending PC build is a significantly different beast to its Xboxian incarnation. This is a very serious business, focused solely on doing one thing as right as it can. By its very nature, GRAW is not Peggle or Elebits or Crackdown. But, y'know, it's a game I'd happily write words like "solid" and "intense" about, but probably not "creative" or "made me clap like an excited five-year-old given his first Kinder Egg." So, face flushed with pride, and with a small fortune in the bank, does GRAW's second coming strive to justify that trophy, and to take gaming to bold new places? It was certainly a tight and enjoyable team shooter built on bleeding-edge tech. GRAW The First's scooping of the trophy for game of the year from an institution that includes the word 'art' in its name is puzzling at best. "The sequel to the BAFTA award-winning Ghost Recon: Advanced Warfighter." Ooh, that still sounds a little weird, doesn't it?